While the ADDIE Model was predominantly used in the development of multimedia content for learning for many years, the model has some significant weaknesses. It tends to be inefficient because it is not iterative. Also, the linear approach tends to work well for static content but may be restrictive when dealing with user generated content or learning outcomes that do not have a predetermined end state. Perhaps the biggest weakness of the model is that it assumes that you can know all of the requirements before you develop the content. From practical experience we realize that the design process (developing and experimenting with the content) actually shapes the final design. The following is a list of specific weaknesses to the ADDIE model from Allen Interactions.
Seven Common Weaknesses of the ADDIE Process
1.) Typical processes require unrealistically comprehensive up-front analysis Most teams respond by doing very little at all and fail to access critical elements.
2.) Ignores some political realities. Opportunities are misses, vital resources aren’t made available, support is lacking, and targets shift.
3.) Storyboards are ineffective tools for creating, communicating and evaluating design alternatives. Poor designs aren’t recognized as such until too late.
4.) Detailed processes become so set that creativity becomes a nuisance.
5.) No accommodation for dealing with faults or good ideas throughput the process.
6.) Learning programs are designed to meet criteria that are measured (schedule, cost, throughput) and fail to focus on identifying behavioral changes.
7.) Post tests provide little useful information to assist in improving instruction
From Rapid Interactive Design for E-Learning Certificate Program
© 2007 Allen Interactions